package Net::WebSocket::Streamer;
=encoding utf-8
=head1 NAME
Net::WebSocket::Streamer - Stream a WebSocket message easily
=head1 SYNOPSIS
Here’s the gist of it:
#Use the ::Client or ::Server subclass as needed.
my $streamer = Net::WebSocket::Streamer::Client->new('binary');
my $frame = $streamer->create_chunk($buf);
my $last_frame = $streamer->create_final($buf);
… but a more complete example might be this: streaming a file
of arbitrary size in 64-KiB chunks:
my $size = -s $rfh;
while ( read $rfh, my $buf, 65536 ) {
my $frame;
if (tell($rfh) == $size) {
$frame = $streamer->create_final($buf);
}
else {
$frame = $streamer->create_chunk($buf);
}
syswrite $wfh, $frame->to_bytes();
}
You can, of course, create/send an empty final frame for cases where you’re
not sure how much data will actually be sent.
Note that the receiving application won’t necessarily have access to the
individual message fragments (i.e., frames) that you send. Web browsers,
for example, only expose messages, not frames. You may thus be better off
sending full messages rather than frames.
=head1 EXTENSION SUPPORT
To stream custom frame types (or overridden classes), you can pass in
a full package name to C<new()> rather than merely C<text> or C<binary>.
=cut
use strict;
use warnings;
use Module::Runtime ();
use Net::WebSocket::Frame::continuation ();
use Net::WebSocket::X ();
use constant {
#The old way of doing this. No longer documented,
#but still supported.
frame_class_text => 'Net::WebSocket::Frame::text',
frame_class_binary => 'Net::WebSocket::Frame::binary',
FINISHED_INDICATOR => __PACKAGE__ . '::__ALREADY_SENT_FINAL',
};
sub new {
my ($class, $type) = @_;
my $frame_class = $class->_load_frame_class($type);
return bless { class => $frame_class, pid => $$ }, $class;
}
sub create_chunk {
my $self = shift;
my $frame = $self->{'class'}->new(
fin => 0,
$self->FRAME_MASK_ARGS(),
payload => \$_[0],
);
#The first $frame we create needs to be typed (e.g., text or binary),
#but all subsequent ones must be continuation.
if ($self->{'class'} ne 'Net::WebSocket::Frame::continuation') {
$self->{'class'} = 'Net::WebSocket::Frame::continuation';
}
return $frame;
}
sub create_final {
my $self = shift;
my $frame = $self->{'class'}->new(
fin => 1,
$self->FRAME_MASK_ARGS(),
payload => \$_[0],
);
$self->{'finished'} = 1;
return $frame;
}
sub _load_frame_class {
my ($class, $type) = @_;
#The old, legacy way of doing this. No longer documented,
#but it shipped in production so we’ll keep supporting it.
my $frame_class = $class->can("frame_class_$type");
if ($frame_class) {
$frame_class = $frame_class->();
}
else {
require Net::WebSocket::FrameTypeName;
$frame_class = Net::WebSocket::FrameTypeName::get_module($type);
}
Module::Runtime::require_module($frame_class) if !$frame_class->can('new');
return $frame_class;
}
sub DESTROY {
my ($self) = @_;
if (($self->{'pid'} == $$) && !$self->{'finished'}) {
die Net::WebSocket::X->create('UnfinishedStream', $self);
}
return;
}
1;